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About Me

Hi, my name is Qifan Zhang. I recently graduated from New York University with a BFA in Game Design and a BA in Computer Science.

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I specialize in 3D environment and prop art, primarily working with Unreal Engine to create realistic environments. I also explore hand-painted and stylistic aesthetics as a personal interest.

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I have contributed to several published Steam games, including Blindsight, Skylost, and What?!. My current main focus is on my own horror game project, Cecita Rental, which I aim to publish in 2-3 years.

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My workflow typically includes Maya, ZBrush, Substance Painter, Marvelous Designer, Speedtree, Marmoset Toolbag, and either Unity or Unreal Engine. I occasionally use Blender for quick work or simulations.

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